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About MCell and DReAMM
MCell
MCell
is a General Monte Carlo Simulator of Microcellular Physiology,
and simulations can easily include hundreds of polygon mesh surfaces,
sometimes containing millions of triangles, and thousands to millions
of diffusing or stationary molecules.
DReAMM
DReAMM is a visualization and analysis program designed to read
MCell
visualization output of virtually unlimited size, and then
let you choose what to render and with what level of detail. The
most important advantage of DReAMM's design is fast interactive
flexibility. This requires a large amount of RAM for anything
but the simplest MCell models (refer to System
Requirements and the DReAMM
User's Guide for further details).
Visualizing Large Models
By default, newly imported data is not rendered until selected,
which avoids memory overruns and other difficulties incurred by
very large models. In addition , the default rendering properties
assigned to newly chosen objects are designed to minimize memory
use and computational load. Finally, you can also "clip"
imported data, so that only a specified portion is rendered.
DReAMM Projects and Customizations
Imported MCell visualization data and associated DReAMM settings
(selected objects, clipping, camera and animation, lighting, shading,
and so forth) constitute a DReAMM project, which can be saved
in a project
configuration file for subsequent reuse. While working with
a DReAMM project, you can customize hundreds of rendering and
animation settings, which can be saved in separate customization
files. These files can subsequently be shared between different
DReAMM projects, and so, for example, a complex camera trajectory
might be reused for multiple animations, or a complex set of surface
coloring and shading properties might be reused for multiple models.
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